
Featured Projects:
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Tools to optimize designer performance and productivity
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GUI system built from scratch
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Custom 2D physics engine covers a wide variety of gameplay
 
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Custom ImGui editor for real-time 3D scene and entity management​
 
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Undo/redo and prefab workflows for flexible content creation​
 
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Dockable windows with outliner, inspector, and content browser panels​
 
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Extensible architecture enabling team-wide editor customization
 
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Procedurally generated dungeon crawl made in Echodream, my custom C++ engine​
 
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Contains 5-10 minutes of gameplay including end boss
 
ABOUT ME:
My name is Trev Jane, I'm a software engineer and technical designer with a degree in Computer Science and Game Design from DigiPen Institute of Technology.
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I specialize in tools design and engineering, system engineering, physics and collision systems, and gameplay programming. I've worked on several custom C/C++ engines, including my own made from scratch.
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I enjoy designing and building complex systems, structuring the interactions to make the entire engine work cohesively. I'm also passionate about intuitive tools that facilitate the creative process and find it deeply rewarding to see someone's vision come to life on screen.
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Outside of game development, my hobbies include trail running, poker, chess, Magic: the Gathering, and karaoke. I'm a fan of rock music and David Attenborough documentaries, and I enjoy a variety of sports, including basketball, tennis, badminton, ping pong, volleyball, and wiffleball.
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Fun Facts: I can list all 50 US states from memory (geographically and alphabetically), I'm considered trustworthy by both dogs and cats, and I'm ambidextrous.
Contact Me





